﻿using UnityEngine;
using System.Collections;

public class Bases : MonoBehaviour {


	//private int coluna;


	// Use this for initialization
	void Start ()
	{

//		for (int i = 0; i < 6; i++)
//		{
//			if (this.transform.position.x == Spawner.arrayPosCubosX[i])
//			{
//				coluna = Spawner.arrayColunas[i] + 1;
//			}
//		}
	}

	// Update is called once per frame
	void Update ()
	{

	}
}
